Category Archives: News
The web of lies and mysteries on Orphan Black has become more and more complex since Season 1. Sarah Manning’s life has spun in ways she couldn’t have imagined since she met Beth Childs, and actress Tatiana Maslany has found herself on a similarly wild ride. Maslany plays all of the Project Leda clones but infuses each of them with so much personality and individualism that it’s all too easy to forget they have the same face.
Going into Season 3 of the BBC America series, which debuts Saturday night, Clone Club has learned Project Leda isn’t the only game in town. There’s a whole other set of male duplicates because of the military’s Project Castor. The Castor clones, played by Ari Millen, are one of the several threats Sarah and her sisters must face in the upcoming season. IGN participated in a conference call with Maslany and she discussed the role of the Castor clones, key relationships for her many characters, impending threats and more.
Source: ign news
At Star Wars Celebration today, Dave Filoni introduced a premiere screening for a never finished or released story arc from Star Wars: The Clone Wars – “Bad Batch.” All four episodes of the storyline were shown, though in their incomplete form – final animation was never completed, so this was all the earliest, animatic-style animation without any detailed backgrounds, moving lips and many other elements we’d have seen if it had been completed, though the vocals had all been recorded by the cast.
The storyline is another big one for Dee Bradley Baker, the voice of all the clone troopers, as we meet the Bad Batch of the title, a foursome — Hunter, Tech, Crosshair and Wrecker — of Clones who came out somehow malformed (like the Clone “99” we met once before), but were then mutated further into a squad of super soldier types, sent on especially dangerous missions. These guys are all highly individualized (including their appearance, as they do not share the same exact face) in both their skill set and armor, with an almost G.I Joe type feel to them. There’s also a hint of a Republic Commando type crew here as well.
Source: ign news
C9T Yusui: “I think we have the highest amount of individual skill out of any of the challenger teams”
After redeeming himself in his game against Elomingle, David “Yusui” Bloomquist, the mid-laner for Cloud 9’s challenger team, Cloud 9 Tempest, took time out to discuss his performance in the Alpha Draft tournament, his strengths as a mid-laner and his amazing win streak on his solo-queue smurf account. We also took some time to talk about C9T’s goals for the summer split and the reason behind NA’s tendency to disregard their own domestic talent.
GameSpot: What were C9T’s expectations coming into the AlphaDraft tournament? What were you looking to get out of it?
David “Yusui” Bloomquist: Our team’s main goal is to get experience and exposure. Going into the tournament with a new roster and not having played as a team for long definitely led to some shakiness at the beginning, but I think that people watching can expect to see us improve throughout the tournament. We’re hoping to play to the best of our ability and we should be able to win the tournament if we do.
Your team seemed to struggle against Misifts. What went wrong?
There were a multitude of errors but I want to say our biggest flaw was in pick and ban. But we’ve improved significantly in that area following the loss. I was playing on Corki, a champion I wasn’t comfortable with, and our draft, in general, didn’t play to our team’s strength. Misfits played really well around the map and, coupled with my misplay in the mid lane, they were able to take complete control of the game and outscale us.
How does the shot-calling work for C9T?
Our shot-calling early game is really clear-cut since it revolves around Tony’s (C9 Hard) next gank or invade. As a team, we also talk about the current status of our lanes and any cooldowns that might’ve been used. Moving into the mid game, I would say the primary shot callers in team fights are Solo and Sheep. Lod and Sheep make the calls for most of the rotations. We all do our part in talking and making sure things are structured.
As a team, what do you think your biggest strengths are? And personally, what do you think your biggest strength is as a mid-laner?
Our biggest strength is knowing how to rotate around the map and abuse a lead, especially with split push champions. I think we have the highest amount of individual skill out of any of the challenger teams. And personally, my biggest strength as a mid-laner would probably be my champion pool, the number of play-styles I can adapt to and my decision making and mechanics in the later stages of the game, like team fighting, wave control, split-pushing, and getting picks.
On that note, how do you feel you’ve adapted to the new Cinderhulk/Juggermaw meta? Do you think the mid-laner’s role has shifted and changed from before?
While the tank meta has had a pretty negative impact on my experience playing solo-queue as a mid-laner—for example, it’s harder to carry when there are 3k HP jungles at 20 minutes—I think that the role is more or less the same in competitive play. The majority of gold is still funneled onto the two carry roles and, while the meta champions have changed to a certain extent, the role is still to get farmed and carry team fights or make a big impact somewhere else on the map.
You were on a huge win streak on one of your smurf accounts going 53-0 at one point, playing mainly jungle. How did this happen? What goes through your mind when you’re in champ select? Do you follow a strict jungle path or do you look at the match-ups and let that dictate your pace in game?
Jungle has always been an amazing role to play in solo queue if your goal is to carry the game. With the introduction of Cinderhulk, you can make a huge impact early and still scale insanely well into the mid and late game. I know for a fact I wouldn’t have kept up my streak playing mid lane simply because you can’t make the same impact. In champion select, I focus on picking a jungle with a strong level 2 invade, like Nidalee or Rek’Sai, and aim to kill or at least deny the enemy jungler’s first buff. Either that, or I pick a champion that can build Cinderhulk and scale really effectively, like Gragas or Zac. I would say the best way to play jungle in solo queue is keep your primary focus on staying ahead of the enemy jungler and use your item and level advantage to control the pace of the game, making plays around the map. Don’t gank too much early on or you’ll fall behind the rest of the map.
What are C9T’s goals for the rest of the season?
C9T is playing to make LCS so the goal would be winning this upcoming NACS split.
You’ve mentioned a couple times on Twitter that NA has a tendency to disregard their own talent pool. Why do you think that is?
The three main reasons that come to mind. First off, NA solo-queue is not reflective of skill and is generally a big “trollfest” unless you get into a game with multiple LCS players on their main roles. There aren’t many players actually capable of succeeding in the LCS, and a lot of the challenger talent are still in high school and don’t want to risk their academic futures to make it into the LCS.
So we have the finals this weekend with TSM vs. Cloud9 and the third place decider TL vs. TiP. Any predictions?
Last weekend I predicted a 3-2 TL win and a 3-1 TIP win so I guess you can call me the reverse prophet. In that spirit, 3-1 C9 incoming.
How do you think NA stacks up internationally now after IEM?
It’s hard to say because I think the GE Tigers lost because they were trolling and underestimating WE. Overall, I think that Korea is still the strongest region with China trailing very slightly. NA and EU are really far behind, with the exception of TSM. My order of regions if I had to make one would be:
Lastly, is there anything you’d like to say to your fans?
Thank you so much for the continued support and I promise to do my best to make it up to the people who believe in me by proving myself on the big stage.
Source: gamespot news
A seemingly innocuous model at the Star Wars Celebration shows an iconic character in a new light, and raises theories about the plot for Star Wars: The Force Awakens.
The model, which can be seen below, is one of the miniature vehicles on display at the Celebration this weekend. But Twitter user Anthony Breznican noticed something more –– BB-8 hitched to the X-Wing behind the cockpit. This marks the first time BB-8 has been shown in a droid pit, and evokes images of R2-D2 revolving behind Luke Skywalker during frantic dogfights.
How does #BB8 get to Jakku? Maybe he crashed in (Poe Dameron’s?) X-Wing … The Force Awakens #StarWarsCelebration pic.twitter.com/xSk49kDg2i
Source: ign news
Ultra Street Fighter IV, the latest update for the Street Fighter IV line, launched last year on the PC, Xbox 360, and PlayStation 3. Since then, fans have been wondering when the game would be making the jump to current-gen consoles. Now we have an answer (at least for PlayStation 4): May 26.
In a blog post on the official US PlayStation website, Sony announced that Ultra Street Fighter IV on PS4 will have a simultaneous worldwide release. Other Ocean Interactive will be handling the port of the Capcom-developed fighter. An Xbox One version wasn’t mentioned, but that isn’t surprising since the announcement is on an official Sony blog. However, it’s possible that the port, like Street Fighter V, may be a console exclusive for PS4.
The new edition will come with all of the characters and DLC that have been released so far, More importantly for hardcore fighting game fans, the developer reports that it has “eliminated” the input lag present in the PS3 version.
Ultra Street Fighter IV will be available for $24.99 on PlayStation Network, and as of right now, no physical editions are in the works. GameSpot reviewed Ultra Street Fighter IV when it released last year, awarding it an eight out of ten, and citing great new characters and fighting mechanics.
Source: gamespot news
DC has revealed that they’ll be publishing a comic book prequel to their upcoming animated movie Justice League: Gods & Monsters. This digital-first series will explore these new versions of Batman, Superman and Wonder Woman before the events of the movie. While most stories will have a solo focus, the comic’s final storyline will detail the formation of this world’s Justice League.
No writer has been announced for the prequel, though DC did reveal that Thony Silas will draw the series and Francesco Francavilla will provide covers. Check out a preview of the first issue:
In case you missed our trailer debut on Tuesday, Justice League: Gods & Monsters is a new direct-to-DVD movie from producer Bruce Timm (one of the driving forces behind Batman: The Animated Series and its various spinoffs). The film takes place in an alternate universe where very different and more brutal versions of the DC Trinity have risen to power. The film will feature the voice talents of Michael C. Hall as Batman, Benjamin Bratt as Superman and Tamara Taylor as Wonder Woman.
Source: ign news
Both Bill Pullman and Judd Hirsch will be returning for the upcoming Independence Day sequel, director Roland Emmerich has confirmed.
Emmerich made the announcement in a pair of posts on Twitter, each of which accompanied by a photo of the actor in his respective role from the original film. Here’s a look at Hirsch, who played Julius Levinson in ID4.
Source: ign news
Blizzard has begun the process of removing Rift Trials from Diablo III, one of the game’s designers said on a recent Twitch broadcast.
Rift trials compose a mini-game in which players fight waves of enemies for increasing rewards –– the longer players survive, the better the Greater Rift key they receive, which grants access to higher-level rifts (endgame content with better rewards). But according to Wyatt Cheng, Blizzard senior technical game designer, nobody likes the tedious rift trials.
“The Trials are not good,” he said during a Twitch broadcast, which Reddit user jmdbcool transcribed. “We don’t like them. I don’t like them.” Cheng said the rift trials were a necessary part of Diablo III’s evolution, but that their time is nearing its end.
Source: ign news
For full lists of other Amiibo waves, feel free to click from the links below:
- Wave 1
- Waves 2 and 3
- Waves 4 and 5
- Wave 6 and Super Mario Series)
- Splatoon Series and Yoshi’s Wooly World Series
Amiibo cards have the same functionality as Amiibo figures except they come in the form of collectable cards. Below is a list of all the Amiibo cards that have been announced so far and the games they are currently compatible with.
Animal Crossing: Happy Home Designer Cards
Fire Emblem If Cards
- Shadow Dragon Chapter Deck: Includes download codes that unlock Marth
- Awakening Chapter Deck: Includes download codes that unlock Lucina
- Booster Packs: Includes download codes that unlock Pegasus Knight Minerva
Links to Other amiibo Wave Lists
- Wave 1
- Waves 2 and 3
- Waves 4 and 5
- Wave 6 and Super Mario Series
- Splatoon Series and Yoshi’s Wooly World Series
Source: gamespot news
With the reboot in 2011, Mortal Kombat matured from a curious fighting game series to one that’s worthy of tournament-level competition, and with Mortal Kombat X, we get the next step in the evolution of its fighting system. New features such as fighting-style variations and a stamina meter enhance the chaos, giving you more to consider before and during a fight. As much headway as Mortal Kombat X has made in regards to the fighting system, the series’ other mainstay trait has grown in step. Fatalities and other gruesome attacks are the series’ goriest yet, and while not all of them fall into the slapstick category, there are plenty that make you laugh due to the absurdity on display.
Mortal Kombat X upholds the series’ legacy, which is evident in the story mode and the return of a dozen classic characters. Once again, the focus is on the battle between realms, elder gods, and humanity. The introduction of a few new faces on the side of Earthrealm, the good guys, freshens things up, although not as much as you would hope. The inclusion of the offspring of legacy characters, like Johnny Cage and Sonya Blade’s daughter, Cassie, may prove to be intriguing for die-hard fans of Mortal Kombat’s lore, but with the exception of Takashi Takeda (Kenshi’s son) and Kung Jin (the younger cousin of Kung Lao), most of them are too similar to their relatives and ultimately fail to stand out in a meaningful way.
There are also a handful of new bad guys, though “fresh” may not be the best word to describe their grotesque visages. Characters such as the insect like D’vorah and the gunslinger Erron Black inject new personalities into the series’ aging roster and introduce new fighting styles. D’vorah strikes with spider-like arms that spring from her back, Erron Black uses firearms, and the fighting duo called Ferra Torr is comprised of a little girl who commands a hulking brute from atop his back. The new characters on each side of the battle fit into their respective factions, but it’s the bad guys that are most notable, largely because they are original creations, rather than derivations from pre-existing characters.
If you care about Mortal Kombat lore, you will get a lot out of the story mode, which has excellent voice acting and a handful of unpredictable developments that affect long-standing relationships. It’s not a story that everyone will relate to, sadly, with only a couple of scenes that deliver emotional moments. Cassie Cage may be a boring character, but she provides the necessary motivations for Johnny Cage and Sonya Blade to explore their feelings, and ultimately, grow as people by the time the credits roll.
Even if you don’t care about the made-for-fans story, it’s hard not to appreciate the new fighting engine, which is the smoothest the series has ever seen. It’s not a sea change from the last game, but you quickly appreciate that combos are more fluid and that animations are more nuanced. The meter you charge by taking hits and doling out special moves returns from the last game, allowing you to power-up special attacks, break enemy combos, and perform an x-ray attack, which reveals the insides of one opponent while the attacker breaks them into pieces in slow motion, accompanied by excruciating moans of pain. The introduction of a stamina bar limits your ability to spam dashing maneuvers, which makes it more difficult for you to rely on spacing alone to win a fight. Likewise, the interactive elements in each stage, which allow you to pummel your opponent with a background item, or escape a corner by leaping off of a large object, can only be used if you have enough stamina. This particular meter recharges on its own, but it takes long enough–relative to the pace of a heated battle–to make it an important consideration during high-level matches.
Local battles are great fun, but online matches are where modern fighting games thrive in the long run. Chances are, the best players in the world don’t live on the same street, leaving online matches as the true test of one’s skill outside of tournaments. The netcode that drives Mortal Kombat X’s online matches is fine, meaning that it will sometimes offer an experience that feels proper, but that you should expect laggy matches from time to time. When you get into a fight with a poor connection, you may as well exit and search for a new opponent, because it will be difficult to pull off simple combos and special moves. At that point, its a competition between man and machine. Thankfully, this is a rare occurrence.
One of the great aspects of Mortal Kombat X is the amount of non-traditional fighting game content. Towers are back, providing an arcade mode-like challenge, as well as a series of other themed battles that offer a wide variety of combat conditions. The Test Your Luck tower puts you in a series of fights with randomly selected modifiers, which mix up everything from terrain to physics to keep you on your toes and alter the way you approach a fight. The modifier-driven fights are also the crux of the new living towers, which offer fixed modifier sets and challenges, but are remixed every hour, every day, and every week, depending on the specific tower.
Mortal Kombat X also marks the introduction of factions, or teams, that compete on a worldwide scale. Joining a faction is the first thing you do after booting up the game, and as you fight in the game’s various modes, you earn points for your faction and level up. Eventually you hit milestones that open up faction kills, which are essentially simpler versions of fatalities. Every week, a faction is chosen as the winner and its members earn a reward in the form of a faction kill or a cosmetic item. Once in a while, an invasion occurs and factions compete to fight a character with extreme rules, and the more you play, the more you contribute to the team’s efforts. The faction system isn’t the sort of feature that will grip your attention, but invasions are nice because they make you feel like you’re contributing to a concentrated effort, rather than the long-winded score chase of the weekly faction war.
As you play Mortal Kombat X, you earn currency in the form of “koins.” Koins are used to unlock movelist details for secondary fatalities (by default, secondary fatalities don’t have inputs listed in the movelist menu), brutalities (another form of finishing move), fan art, and character skins, to name a few. You find these items in the Krypt mode, which is a first-person dungeon crawling game. The Krypt is composed of a handful of areas that are populated with tombstones, sarcophaguses, and other treasure chest-like containers. You need to spend koins to get at the treasures within, but there’s a catch: you never know what you’re buying until you’ve purchased it. This adds an air of suspense and tension to each purchase, because you’re either going to get something cool, or something lame. This would be easily dismissed if koins were more plentiful than they are, but they’re currently doled out in small doses. One trip through the story mode nets you enough koins for but a small fraction of the items on display, and other modes are less generous, making the chase for unlocking the entire Krypt a long and arduous one. Like factions, it’s not something worth focusing all of your effort on. Save that for learning characters and fighting styles, and go to the Krypt only as needed.
There is another option: you can pay real world money to unlock every item in the Krypt. All you need is $20 to bypass the slog of earning koins, but that isn’t exactly cheap. Then again, neither is time, so it’s a bit gross that the koin distribution is balanced in such a way that you are tempted to spend real world cash if you want to unlock brutalities and the like. Mortal Kombat X is a great fighting game with a wonderfully demented world and cast of characters, but when you’re pressured into spending money, it’s easy to lose focus on the positives. You can always ignore the options to buy items with real world money, such as awards that allow you to perform two button fatalities and the aforementioned Krypt unlocks, but the biggest item on the main menu of the game is a link to the game’s store, with items you can purchase or look forward to purchasing in the weeks and months to come. You’re teased with DLC for characters that you fight within the story mode, as though you aren’t going to put two and two together and realize what a despicable bait and switch that is. There’s so much to love about the new Mortal Kombat that it’s a shame to see such blatant monetization practices overlap with your experience, whether you’re looking for it or not. You can always choose not to pay out of pocket for anything, but you know in the back of your head that you’re likely missing out on something.
Mortal Kombat X’s lesser elements exist outside the most important part of the game: the fighting. A great roster with a wide range of diverse fighting styles and variations gives you plenty to play around with, and the new fighting mechanics add the right amount of depth to nudge Mortal Kombat X ever higher on the list of respectable fighting games. There’s also the gruesome creativity, which is entertaining for its absurdity but shocking for its emphasis on acute torture. Although you can’t escape it, Mortal Kombat X’s violence doesn’t come at the cost of great gameplay design; it’s either your punishment for failure, or your reward for mastering the art of kombat.
Source: GameSpot reviews