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Wed, Feb 29, 2012
11:05 pm
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2011 was a year packed to overflowing with Nintendo anniversaries, as several of the company’s properties and products hit major milestones. Zelda turned 25, as did Metroid. The GameCube hit 10 years, the N64 turned 15 and the SNES marked two full decades since its debut. Yet among all the different birthdays that were celebrated, there was one more that flew in under the radar right before the calendar flipped to 2012 – Kid Icarus.

Pit’s original 8-bit adventure also had its 25th anniversary in 2011, debuting on Japan’s Famicom Disk System as Hikari Shinwa: Parutena no Kagami on December 19, 1986. The American anniversary is still ahead of us – it won’t happen until July of this year. But whether a little late or a few months early, now seems a great time to take a step back and celebrate the first adventure of Nintendo’s now 25-year-old Kid.

One of the most immediately interesting aspects of Kid Icarus’ gameplay design is the fact that its edges aren’t barriers. Instead, in its vertically-scrolling stages, you can simply walk off one side of the screen and immediately pop back up on the opposite side. In traditional Nintendo fashion, the very first level teaches you how to handle this mechanic – placing Pit in a confined set of corridors and then offering an interesting door. Duck inside and the room is empty. So where should you go?

You go back outside and hop up on top of the door, your only other path to potential progress. Sure enough, the first instance of screen-edge warping happens before your eyes. It was a simple way for the designers to be more efficient with screen real estate at first, but later on becomes a devious challenge, when moving platforms carry you around the edge and back again and enemies swarm you from all angles while you navigate up, up and further up.

Kid Icarus wasn’t the first game to employ wrap-around warping like this, of course – you can trace it as far back as Asteroids and Pac-Man in arcades, and earlier NES designs like Ice Climber, Wrecking Crew and Balloon Fight all used it too. But Kid Icarus was the link in the chain that brought the idea into action gaming, and its usage here inspired a more prominent series to feature it too – both Super Mario Bros. 2 and Super Mario Bros. 3 had screen-edge warping in their own vertical levels.

So we’ve got side-to-side screen warping, but let’s face it, that part of the original Kid Icarus probably isn’t going to factor into the upcoming Uprising in any way. It’s a bit too old-school and only works in 2D, unless you start getting into Portal territory.

What will play a role in the new 3DS sequel, though, are the other three types of stage layouts from the first Kid Icarus. See, the NES original was most known for its vertical levels, but there were actually four different types of level designs.

There were dungeons. One screen at a time, trap-filled mazes not unlike the labyrinths seen in the first Legend of Zelda – the only difference being that with Kid Icarus, you still kept a side-scrolling perspective on the action. These areas seem to inspire the interior spaces featured in Uprising, one of which was on display at last year’s E3.



The NES Kid Icarus also had traditional, exterior side-scrolling stages in the style of left-to-right platformers like Super Mario Bros. or Castlevania. In vertical stages you had the screen warps to deal with and falling to your death was a constant worry, but in these side-scrolling worlds it was more often swarms of foes you had to deal with. These sequences are the closest analog to Uprising’s ground-based “Land Battle” missions, when Pit descends from the sky and starts blasting his way through waves of Medusa’s minions on the surface.



Finally and most importantly, the very last level of Kid Icarus 1 – which was presented as an auto-scrolling, free-flying shooter level. That same type of gameplay has been promoted to the main focus for Kid Icarus: Uprising’s “Air Battle” portions, and some fans have been quick to call foul and say that such a thing is too dissimilar to the series’ roots. Well, it’s not. Pit equipped himself with the Three Sacred Treasures and actually flew with his wings in the finale of the NES title, a rare instance of Nintendo taking on the kind of gameplay that was more commonly associated with franchises like Konami’s Gradius.

Beyond the original Kid Icarus’ weird screen warps and variety of different stage structures, the key thing that still endures 25 years later is just how incredibly weird everything in Angel Land was. NES players had already seen Mario’s world of floating bricks and magic mushrooms by the time Kid Icarus came around, along with tons of other examples of Nintendo ridiculousness in all of the company’s other games. But Kid Icarus? This one was just wacky.

Take the Eggplant Wizard – a vegetable-themed sorcerer who can disable all of Pit’s offensive abilities by encasing our hero’s body inside a giant purple squash. Or how about the magic harp item? You pick it up and every enemy on the screen is instantly transformed into a hammer. Those hammers then turn around and let you smash apart stone statues, releasing Centurion allies who come to your aid in boss battles later.

There’s also an enemy based on the Rolling Stones logo. The Credit Card item you can use to charge the purchase of equipment, then pay off the debt later. Even Metroids showed up in Kid Icarus, in Nintendo’s first ever enemy cross-over between different series.

Even better than all the oddness in the 1986 game, though, is the fact that the 2012 one is bringing almost all of it back. We’ve already seen through trailers and our hands-on time with Uprising that the Eggplant Wizard is back, the Metroids and Micks are attacking again, the Centurions will star in the multiplayer mode and more.



Yes, Kid Icarus certainly had its fair share of unique and interesting innovations. And it’s pretty cool that, for as different as Uprising looks, its design is going to pay homage to a lot of what made the original game so weird.

Lucas M. Thomas counts Kid Icarus as one of his favorite NES games, though when he replays it he sometimes still dies on Level 1. You can follow him on Twitter.

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Wed, Feb 29, 2012
10:33 pm
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Silent Hill HD Collection will not be out on March 6, according to a statement provided to the GameStop-owned Game Informer magazine.


Silent Hill HD Collection is now further from gamers, according to the report.

The high-definition Silent Hill combo pack is now scheduled to be released for the Xbox 360 and PlayStation 3 on March 20. No rationale was provided as to why the pack was delayed, and as of press time, Konami had not responded to GameSpot’s request for comment on the matter.

This is not the first time Silent Hill HD Collection has been delayed. Originally announced with a fall 2011 release date, the pack was later delayed to January 24 and then to March 6.

The HD Collection includes new versions of Silent Hill 2 and 3, complete with new voice-overs for the characters.

Gamers will have a heap of Silent Hill games to choose from in March, if all plans remain intact. Silent Hill: Downpour is due out for the Xbox 360 and PlayStation 3 on March 13 with the PlayStation Vita game Silent Hill: Book of Memories due on March 27.

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Wed, Feb 29, 2012
9:56 pm
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Ready at Dawn Studios is hiring for a new project on a next-generation console.

In a job listing on the company’s official site, Ready at Dawn says it’s seeing someone to work on “an exciting new AAA IP for a Next-Generation home console game system.” The game is referred to as a third person action adventure.

This would mark the first original home console project for Ready at Dawn, who previously developed Daxter, God of War: Ghost of Sparta and God of War: Chains of Olympus for PSP, as well as the port of Okami for Wii.

Ready at Dawn’s listing joins several other recent job listings for next-gen projects, including a project from Bethesda, a next-gen Call of Duty and a new game from Lionhead Studios.

Ready at Dawn hasn’t made any announcements at this time, and it isn’t known exactly which platforms this game will come to.

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Wed, Feb 29, 2012
9:52 pm
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Broadcasting from his secret Michigan lair, Stardock CEO Brad Wardell shows off a glimpse of the graphical improvements we’ll see when the Sins of a Solar Empire: Rebellion public beta launches — which Wardell says is now just “a couple of days out.” Not the greatest video quality ever, but you do get a good look at some of the new Titan mega-capital ships that we will all soon be using to blow things up, all prettied up with improved textures and lighting.

If you want to know what these babies can do in action, check out our
recent Sins of a Solar Empire: Rebellion preview
and interview.

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Wed, Feb 29, 2012
9:32 pm
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Your Windows 8 preview is ready for download, and the pre-release of Microsoft’s latest operating system comes packing a nice little bonus for all you wannabe Tommys (minus the whole deaf, dumb, and blind thing) out there: Zen Studios’ Pinball FX2.

If you’ve got 16GB of extra storage space and you’d like to take the app-loaded software for a spin, follow this link to download the consumer preview of Windows 8.

Zen Studios announced that it will bring its library of Pinball FX2 tables to Windows 8, starting today with Sorcerer’s Lair included free in the consumer preview.

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Wed, Feb 29, 2012
7:32 pm
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The Game: Command Conquer: Tiberian Sun

Genre: Campy FMV-Stuffed Realtime Strategy

Platform: PC



The Scoop: Along with the original Command Conquer, EA has made sequel Tiberian Sun available as a 100%-free download.

IGN described the sequel as “phenomenal” in its 1999 review, but did note that besides the requisite graphical improvements and new units, the game didn’t do much to innovate on its predecessor.

But as a free download, what more could gamers possibly ask for? Tiberian Sun its expansion Firestorm (which is also free) offer up well over a dozen hours of classic RTS action. Get back to your strategy roots and jump back into the GDI vs. NOD conflict!

Download Command Conquer: Tiberian Sun direct from Fileplanet!

Free Game of the Day is a column that spotlights a new 100%-free game, every day. Not demos, or shareware, or “freemium” games. Just pure, free gaming goodness. It’s that simple! Interested in previous Free Game of the Day posts? Check the archive, or follow @IGNFreeGames on Twitter!


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Wed, Feb 29, 2012
7:10 pm
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After its Game of Thrones strategy game, Genesis, was assassinated by critics, Cyanide is try, trying again with its GoT RPG. If that one is received like Ned Stark at King’s Landing, well, fans of the franchise can always cross their fingers for the Game of Thrones MMORPG just announced by Bigpoint.

Bigpoint (publisher of Battlestar Galactica Online) sent word today that it has partnered with HBO to develop a browser-based MMO inspired by the network’s take on George R.R. Martin’s A Song of Ice and Fire novels. Little is known about the game at this point, but Bigpoint said it will provide a first look at the Game Developers Conference in San Francisco next week.

“We intend to build a game that resonates intimately with its diehard community of followers, while also creating an authentic gaming experience that attracts newcomers to the franchise,” Bigpoint CEO Heiko Hubertz said in a statement. “The excitement of online games is that, over time, their collective input will help shape the game’s destiny; we’re eager to see how the story unfolds.”

Production on the Game of Thrones MMO began last summer at Norwegian studio Artplant (the same devs behind BSG), and Bigpoint said a closed beta is planned for fall 2012.

We’ll let you know how the GDC unveil goes next week, and in the meantime, you can register at GameofThronesMMO.com for updates.

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Wed, Feb 29, 2012
6:56 pm
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As reported by IGN earlier today, Blizzard Entertainment has cut some 600 jobs, largely from positions that had nothing to do with game development. Mike Morhaime, President of Blizzard Entertainment, took to the official Battle.net forums to clarify what these job cuts entailed. In short, Morhaime says that some areas of the company have become overstaffed, which in turn has made it necessary to part with a number of their colleagues today.

So how will this affect you and the games you enjoy from Blizzard? According to Morhaime it doesn’t appear this will affect any of the current and in-development properties like Diablo 3 and Blizzard DOTA:

I also want to emphasize that we remain committed to shipping multiple games this year, and that our development teams in particular remain largely unaffected by today’s announcement. We’re continuing to develop, iterate, and polish Blizzard DOTA, Diablo III, StarCraft II: Heart of the Swarm, World of Warcraft: Mists of Pandaria, as well as other, unannounced projects. We’ll have exciting news to share in the coming weeks regarding Diablo III’s release date, and will soon be holding a private media event to showcase the latest work on Mists of Pandaria. It goes without saying that we’re working hard to get all of these games in your hands as soon as possible.

Best of luck to everyone who lost their jobs today.

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Wed, Feb 29, 2012
6:07 pm
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This is turning out to be an exciting day of rumors and reports. Earlier today we caught wind of a new Baldur’s Gate being in development, and now Game Informer (courtesy of NeoGaf) reports that a new Sim City 5 may be in development. All of these details come from German games magazine GameStar that reports that SimCity 5 will come paired with a new graphics engine (obviously) and some form of multiplayer among other details.

As for the facts, well, we haven’t heard anything official yet from EA. However, as Game Informer points out, EA is set to make a presentation at the Game Developers Conference next week. Either way, it looks like we’ll have to wait until GDC to know for sure. What do you think of the news? Excited at the prospect of a new generation of reticulating splines? Sound off in the comments below.

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Wed, Feb 29, 2012
4:24 pm
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id Software’s Doom 4 has not been cancelled, according to a statement from parent company Bethesda. “Doom 4 is not cancelled. When we are ready to talk about the game, we’ll let folks know,” reads a statement provided to GameSpot.


Doom 4 is on the way, promises Bethesda.

The update was in response to an AllGamesBeta (via Joystiq) report from earlier this week that suggested the shooter had been shelved.

The report also included supposed leaked Doom 4 screenshots. The website got its hands on 21 shots rumored to be taken from id Software’s new shooter, and have since received additional images, totaling 170.

Asked to comment on the screenshots, Bethesda told GameSpot, “No, don’t have any comment on the shots.”

Last October, word spread that Doom 4 was “indefinitely postponed,” but Bethesda shot down that scuttlebutt, saying “Games are done when they are done and no title under development at id has been postponed–indefinitely or otherwise.”

Doom 4′s existence was first acknowledged in May 2008, when the developer sent out a press release stating that production had begun on the game. At E3 2011, id Software head of technology John Carmack said the core team on Rage would move to Doom 4 development following the release of its latest shooter. He also said a sequel to Rage was planned to launch after Doom 4.

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