Gaming News from around the web
Thu, May 17, 2012
8:36 pm
Under Gamespot
Share

Epic Games is calling on Microsoft and Sony to offer bleeding-edge visuals with the next wave of consoles, and it believes the Unreal Engine 4 can spur such an advancement in fidelity. In an interview published today at Wired, Epic Games design director Cliff Bleszinski said the company’s proprietary Unreal Engine 4 needs to be at the forefront of next-generation technology.


The next wave of consoles are going to offer impressive visuals, if Epic has its way.

“There is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation,” Bleszinski said. “It is up to Epic, and [CEO] Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it–even if they don’t know they want it.”

Why should Microsoft and Sony listen to Epic? Sweeney says his company has a more intimate relationship with manufacturers than others do.

“We’re much more in sync with the console makers than any other developer is,” he said. “That means we can give detailed recommendations with a complete understanding of what is going to be commercially possible.”

A preview of the Unreal Engine 4 was offered to select licensees, partners, and prospective clients during the 2012 Game Developers Conference in March, with those parties required to sign a nondisclosure agreement.

As for advancements of the Unreal Engine 4 over its predecessors, Sweeney said the new framework includes tools that allow for shortened production cycles and lower development costs. In terms of technical specifics, the new engine includes a new dynamic lighting system, which operates based on calculations of objects’ inherent properties, as opposed to being dictated by preprogrammed effects. This technology will supposedly allow for more realistic lighting, where “colors mix, translucent materials glow, and objects viewed through water refract.”

For more on the Unreal Engine 4, and to see images rendered by the technology, check out the full Wired interview.

Article source

Thu, May 17, 2012
7:50 pm
Under Gamespot
Share

Far Cry 3 doesn’t come out until September 4, but eager gamers can get a taste of Ubisoft’s upcoming first-person shooter a little early. The publisher today announced that it will hold a two-week-long multiplayer beta this summer, with specialty retailer GameStop giving away invites to customers who buy Ghost Recon: Future Soldier.


Do not trust this man. He is not a GameStop employee and will not assure you a copy of Far Cry 3 when it launches in September.

There is a catch, as customers will need to be enrolled in GameStop’s PowerUp Rewards customer loyalty program in order to receive the invite. When they purchase Ghost Recon on its May 22 launch, PowerUp members will be given a code to redeem at a GameStop website. On that site, players choose whether they want to be in the Xbox 360 or PlayStation 3 beta test, and they will receive the actual code via email once the beta goes live. Ubisoft will also be giving codes out through its social channels and the game’s official site.

The Far Cry 3 beta will include six playable classes, as well as multiple maps and modes. Players will be able to upgrade and customize their characters, as well as get a feel for how the game’s zip lines and combat sliding mechanics will impact multiplayer.

Far Cry 3 will cast players as Jason Brody, a man stranded on a strange tropical island similar to the setting of the first Far Cry. Gamers will head out into this “savage paradise” and “slash, sneak, and shoot” to survive in a world that has “lost all sense of morality.”

Article source

Thu, May 17, 2012
7:04 pm
Under Gamespy
Share


I try to use the same name in every MMO I play. Sometimes, though, I get beaten to it. Has that ever happened to you? It’s kind of a bummer, man. Fortunately for those stoked for Guild Wars 2, you can make sure it doesn’t happen to you. ArenaNet is allowing existing Guild Wars players to reserve their Guild Wars 2 name starting today — as in right now.

Yes, players can transfer over their character name from the first Guild Wars. In order to do that, you must have logged-in to play the original at least once since January 1 (and through to an as yet undisclosed cut-off date). Once you’ve done that, your name is automatically included on ArenaNet’s reserved name list. From there, create a character in Guild Wars 2 with the same name during the Headstart Access period or on launch day.

The program is partially necessary because, unlike in other MMOs, character names aren’t server specific, but rather unique across the entire game. It’s also a good way to reward those who have been loyal to the series.

Check out more information on the naming program at Guild Wars 2′s developer blog.

Article source

Thu, May 17, 2012
6:17 pm
Under Gamespy
Share

Harley Quinn has never been one to let slights against her beloved Joker slide. After the Dark Knight did the slighting in Batman: Arkham City, you knew there would be some serious repercussions. Well, Harley Quinn gets her revenge in the upcoming DLC for Arkham City, and it’s up to Robin to pull Batman out of the fire. Get a glimpse at what’s to come in the new Harley Quinn’s Revenge trailer below.

There’s no release date announced for the PC version of the DLC, but it will be coming to consoles May 29. If the release of Arkham City itself is any indication, I’d expect it to be coming about a month later. Regardless, it’ll probably be worth the wait, as Robin will be a playable character and Harley Quinn looks really bummed out. Also, beating the hell out of goons with that stick looks seriously fun.

Article source

Thu, May 17, 2012
5:29 pm
Under Gamespy
Share

By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.

Copyright 1996-2012, IGN Entertainment, Inc.

Article source

Thu, May 17, 2012
4:57 pm
Under Gamespy
Share


Grim Dawn is already funded on Kickstarter. The open-world action RPG is going to be finished. That’s cool. But, if you feel the need, giving Crate Entertainment more money will result in an even more fully-featured game. Not convinced it needs it? Check out our hands-on preview of Grim Dawn and make your decision. I think you’ll make the right choice. Just make it quick, there are less than two days left to donate.

As of this writing, the Kickstarter has just broken $430,000 pledged. That means donors have already unlocked the ability to wield dual pistols, a new endgame boss, three extra dungeons, and a whole new environment to be decided on by fans on the Grim Dawn forums. Assuming the community hits certain other marks, we could get two-handed melee weapons ($450,000), another endgame boss ($465,000), and a brand new town, complete with a new faction and the quests that come along with it ($480,000).

If you feel like you need to up your donation, or even make one at all, check out Grim Dawn’s Kickstarter page. See how it’s all coming together in the latest gameplay trailer featuring a hybrid Soldier/Demolitionist character:

Article source

Thu, May 17, 2012
3:41 pm
Under Gamespot
Share

Burnout developer Criterion Games is reportedly hiring for a PlayStation Vita project. Eagle-eyed Internet sleuth Superannuation spotted a job listing for a software engineer at the United Kingdom-based developer that called for a person to optimize and tune the “game resource system for the PS Vita.”


Is Criterion bringing a new racing game to the PS Vita?

The job listing has apparently been amended, as it now states this person will optimize and tune the “game resource system for other platforms.” As of press time, Criterion Games parent company Electronic Arts had not responded to GameSpot’s request for comment.

Criterion Games released Burnout Crash last year on Xbox Live, but has not made public any new projects. The last retail effort from the shop was 2010′s Need for Speed: Hot Pursuit, which won warm reviews and shipped over 5 million copies. A new Need for Speed title has been confirmed to ship in 2012.

Last August, job listings at the studio hinted that a forthcoming project from the company would be set in an open world–like the studio’s 2008 hit Burnout Paradise–and ship for new platforms. For more on Criterion Games’ latest title, check out GameSpot’s review of Burnout Crash.

Article source

Thu, May 17, 2012
8:30 am
Under Gamespy
Share

Despite Diablo 3′s launch day snafus, I finally had my first all-nighter battling the Lord of Terror. When it works, it performs flawlessly — Blizzard may take its sweet development time turning out a new product, but at least it’s highly polished when it arrives. (Diablo 3 itself, at least, not the online infrastructure supporting it.) After settling down to plow through Act I and half-way into Act II, here are a few more impressions.

A Living World

If you’re in a race with your friends to finish Diablo 3 as soon as possible, then you may be missing a lot of the details. I’m not just talking about the visuals (which, for a game viewed from an overhead isometric perspective, are pretty intricate), but in the little surprises littered around the environments. Like, for example, the preset boobytraps that can be triggered on enemies (such as crashing chandeliers and piles of precariously stacked logs), precipices that crumble away when you get too close, collapsing walls and columns, secondary quests, and bits of lore uncovered by going off the beaten path. If you’re a lore-hound, there’s plenty to appreciate here.


Loot Ain’t Phat Enough

Maybe it’s just because I’m still in the first half, but the loot and inventory system doesn’t match up to Diablo 2 (or its expansion, Lord of Destruction). For many of us, tinkering with our loadout — enhancing weapons and armor with gems and runes and experimenting with the Horadric Cube to create new items — made every big loot drop feel like Christmas morning. At this stage, weapon and armor creation is performed only at the town forge where you can break down unneeded magical loot to create new preset magical items that you might actually use. But, at least at the beginning, it’s too limited and — dare I say — a bit boring. I’ve started finding gems to put into slotted weapons, though, so my loot-tinkering itch may soon be scratched.


Severs Down

Not to beat a dead horse into bloody horsey-tasting paste, but a prime example of why my single-player game shouldn’t require a connection to an online persistent server struck me like a mace to the back of my skull. While inside a timed dungeon (I had to make my way to the central treasure room in under three minutes), the servers went down for maintenance. When I returned later, the side-quest wasn’t available; I could still enter the dungeon and loot, but there was no timer, so I don’t know if I missed out on an ever bigger payday. Again, this isn’t a MMO — I wasn’t questing with friends, just my NPC buddies. Blizzard, why are you making it so hard for me to love your game???

05/16/12 – Mike Nelson, Barbarian

Yesterday sucked. I don’t think there’s any getting around how much Blizzard screwed up a launch day that everyone managed to show up to except for them. Today was a much different picture but it’s still far from perfect — I still ran into a handful of log in and disconnection issues which has made it awfully hard to make much in the way of progress (I just took care of the Skeleton King).


So is it everything I ever hoped it would be? That’s hard to judge this early on because I played much of this opening area during my time with the Diablo 3 beta. Yes, the combat is great. Yes, I’m still having a lot of fun. No I don’t mind that the opening levels are a little slow to start. The biggest difference I’ve noticed thus far when compared to the beta is that I have some more unique loot drops and attacks that were previously unlocked, but playing as Barbarian I’m still sticking with Bash and Hammer of the Ancients as my go-tos and haven’t felt like branching out just yet. After I unlock more runes I’ll start to experiment with the customizable system some more.

I also haven’t had a chance to try multiplayer yet. I keep hearing horror stories about my friends getting in parties with people who are skipping cutscenes so the group can keep moving onto the next area. Because I’m such a lore hound, and don’t want miss out on any of the story, I’m going to wait until I have a friend or two to play with. Then we’ll be in agreement that we’d prefer to stay awhile and listen instead of rushing off to the next dungeon.


Tonight I plan to complete the remainder of Act 1 as long as I can stay connected and don’t lose any unsaved progress. I also want to dabble in the Auction House, see if I can find some better armor for my Barbarian. Perhaps tomorrow I’ll be able to weigh in some more about my thoughts beyond the introductory chapters of Diablo 3.

Day One

Midnight. Diablo 3 is downloaded, installed, and awaiting the witching hour when the servers unlock so I can begin my descent into Hell. The time comes. I enter my Battle.net login info, click “Play,” and… get a message that “The servers are busy at this time. Please try again later. (Error 37)” Oh, goody.


My fears about the consequence of depending on online servers to allow access to what, for many people, will be a single-player experience have just been realized. While it’s pretty common for servers to be slammed at launch for massively multiplayer games, Diablo 3 isn’t just any other game (or an MMO). It’s a game PC gamers have been waiting a decade to play. To be so close, and yet so far, is just plain cruel. And for those on the East Coast who had to wait until 3am, only to be locked out, it’s even crueler.

Into the Breach

Finally, at 1:20am, success! I quickly agree to the three Terms of Service, my account is authenticated, and then… the request times out. I barely manage to stifle a loud curse.

The login dance continues for 15 more minutes until, miraculously, I’m ushered into the character select screen. From there I select to play as the Wizard from the choices of Witch Doctor, Barbarian, Monk, and Demon Hunter. An instant plus is that, unlike previous Diablo games, you can select your gender instead of having it associated with the character class.


Entering the world of Diablo 3 is like revisiting an old friend, though one who’s undergone the knife with considerable cosmetic surgery. The gameplay is thankfully just like you remember it: click frantically with your mouse to move and attack. The visuals are noticeably improved with 3D graphics, enhanced lighting effects, and smoother animations, but it still has that unquestionable Diablo “look.” And for those who played the first two games, you run into an old friend early in Diablo 3 — Deckard Cain, the elderly storyteller who always urged you to “stay awhile, and listen,” is still sucking air. (Voice actor Michael Gough continues to deliver an excellent performance.)

Once rescued from the Undead that have infested the town of New Tristram, Cain imparts how the world of Sanctuary is facing the End Times due to the machinations of Diablo’s minions. My Wizard’s response is to lob fireballs and cold blasts at the Undead until they’re dead-dead. Combat is still very basic right now, but oh-so addictive.


The next morning, I awaken refreshed and renewed. Oops, more server issues. Blizzard is performing maintenance and hopes to get them all back up “soon.” My new nemesis is “Error 317002.”

And the quest continues…

Spy Guy says: It’s ridiculous that a company with Blizzard’s reputation, not to mention its “when it’s done” philosophy, would release Diablo 3 in this state. The team behind D3 is probably way more frustrated about this than we could possibly imagine, but they took our money, and it should be working better than this on day one.

Article source

Thu, May 17, 2012
5:57 am
Under Gamespot
Share

After the Golden Week period, sales in Japan were expected to take a slow turn. This was evident with this week’s recent Media Create update for the week of May 7 to May 13. Regardless, Mario Party 9 was still the top-selling game for the week. The Wii title’s numbers went down from 152,883 to 37,353.


Starhawk’s Emmet Graves isn’t too happy about partying plumbers raining on his debut.

The PS3 version of Resident Evil: Operation Raccoon City also went down in sales. The third-person shooter’s sales numbers went from 252,525 to 14,553 units, and it was at third place.

Speaking of Sony’s console, the multiplayer action game Starhawk was the only new title that made its debut in Japan. Sony’s PS3 title was at fourth place, with 12,873 units sold. The game was praised for its diverse combat, visuals, and cooperative play; check out GameSpot’s review for more information on the title.

Other than that, portable games ruled the top 10 roost for the week. Fire Emblem: Kakusei stood strong at second place, with 16,530 units sold, while Super Mario 3D Land was holding the middle ground, with 11,260 units sold. Capping off the list was the sole PSP entry Conception: Please Have My Children! The game sold 4600 copies.

On the hardware side of things, the 3DS numbers went down from 91,868 to 46,425 units, while the Wii went from 15,789 to 6073 units. The PS Vita went down from 10,583 to a staggering 6340 units.

Top Japan game sales May 7 to May 13

Software
Rank/Title/Publisher/Platform/Unit sales
1. Mario Party 9/Nintendo/Wii/37,353
2. Fire Emblem: Kakusei/Nintendo/3DS/16,530
3. Resident Evil: Operation Raccoon City/Capcom/PS3/14,553
4. Starhawk/Sony/PS3/12,873
5. Super Mario 3D Land/Nintendo/3DS/11,260
6. Monster Hunter 3G/Capcom/3DS/9,105
7. Mario Kart 7/Nintendo/3DS/9,045
8. Kid Icarus: Uprising/Nintendo/3DS/7,636
9. Mario Sonic at the London 2012 Olympic Games/Nintendo/3DS/4,933
10. Conception: Please Have My Children!/Spike Chunsoft/PSP/4,600

Hardware
3DS- 46,425
PS3 – 12,996
PSP – 12,247
PS Vita – 6340
Wii – 6073
PS2 – 1212
Xbox 360 – 1023
DSi XL – 819
DSi – 387

Article source

Thu, May 17, 2012
4:54 am
Under Gamespot
Share

Blizzard has issued an apology to Diablo III players affected by the game’s technical issues, including the discovery of a game-breaking bug.

Posting on the Diablo III forums, Blizzard said that their preparations for the launch of the game “did not go far enough”.


Evil has returned…it’s just a little slow.

“As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.

“To that end, we’d also like to say that we’ve been humbled by your enthusiasm–and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure.”

Blizzard announced that it has been monitoring the game around the clock, and said it has applied several optimisations to help the servers deal with the global rush. According to the publisher, all systems are now back online, and “running relatively smoothly”. The company said that it is also investigating a fix for a service issue linked to the achievement system, which saw achievements not being earned properly or not being saved between multiple log-ins.

As a result of the technical difficulties, Blizzard has decided to push back the target launch for Diablo III’s real-money auction house, originally estimated for May 22. The company said it will post further information about this in the near future.

The publisher stated that it would continue to monitor global performance of the servers, and will be taking further measures as needed, including maintenance to improve each region.

Article source

Latest News Ticker offline